the Esports Data You Need
We take care of collecting data, so you
can focus on building the best esports products.
PandaScore APIs provide real-time statistics for LoL, Counter-Strike, DotA 2, and all major esports.
A Request Away From The Widest Esports Database
360° Coverage
In-depth data points coverage—from competition names to the weapons used to make each kill. All from 2015 to now.
Real-time Insights
300ms latency from stream. Always up-to-date schedules. Daily updates of teams & players information.
Built for Developers
Simple, HTTP-based, RESTful APIs. Ready to be integrated with any language, framework or CMS.
If you can’t afford to manually track all esports competitive scenes, we’ve got you covered. All the esports data you need, delivered to you in real-time.
Our extensive data collection allows you to access a rich library of historical information, while our dedicated team is constantly updating our coverage – delivered in real-time.
DON’T JUST TAKE OUR WORD FOR IT
stats COVERAGE
Competition structure
League info (name, image)
Serie info (begin date, season, year)
Tournaments details (name, begin date, end date,winner, teams, players)
Match info
Game stats
Game length (In seconds, if the game is finished)
Game advantage?
Current map (map name and details)
Teams
Game rounds score
General stats
Is the game finished?
Current map
Current round
Current timestamp (time elapsed since the beginning of the current round)
Winner (If the game is finished)
Is the game paused?
Is the bomb planted?
Player game stats
Champion
CS (creep score, number of neutral monsters killed)
Kills, deaths and assists
Level
Items and summoner spells
Wards placed and bought
Largest series (Largest critical strike, killing spree and multi-kill)
Kill counters (Players, inhibitors, neutral minions, turrets, wards....)
First blood, first tower, first inhibitor and first Drake
Gold earned and spent
Runes reforged (primary path, secondary path, keystones, lesser runes, shards)
Raw stats (Total, physical, true and magic damage. Heal amount, etc...)
General stats
Is the game finished?
Winner (If the game is finished)
Current timestamp (Ingame)
Is the game paused? [Pro Live plan exclusive]
Player game stats
Hero
Role
Kills, deaths and assists (hero, tower, barracks)
Last hits and denies (creep score)
Level and XP (XP per minute)
Items and abilities
Damage and heal (taken and dealt)
Gold (per minute, spent, remaining, net worth)
Wards (total, purchased, used, destroyed)
Camps and creeps stacked
General stats
Is the game finished?
Winner (If the game is finished)
Current timestamp (in-game)
Daytime (If it is daytime in the current game)
Game stats
Game length (In seconds, if the game is finished)
Current map (map name and details)
Match map picks (picking team, map chosen)
Teams
Game advantage?
Game round details
Match info
Name
Begin date, end date and scheduled start time
Opponents
Number of games
Live streams list
Status (has the match started, is it over?)
Results (if the game is finished)
Games (length, begin date, status, winner)
Player game stats
Kills, deaths and assists
Flash assists
Headshots
ADR (Average Damage per Round)
KAST
First kills difference
K/D difference
Rating
Team stats
Name
Current score in-game
Current score in Best-of (Ex: 2:0 in Best-of 5)
Team side (Counter-Terrorist or Terrorist)
Team game stats
Bans
Color (Blue side or red side)
Current score in the Best-of (Ex: 2:0 in Best-of 5)
First blood, tower, inhibitor, Baron Nashor, Rift Herald and Dragon
Gold earned
Kills
Towers destroyed
Inhibitors destroyed
Baron kills
Dragon kills
Rift Herald kills
Team stats
Name, acronym
Team side (red or blue side)
Current kills
Current score (Ex: 2:0 in Best-of 5)
Current gold
Towers destroyed
Inhibitors destroyed
Baron Nashor kills
Drake kills
Rift Herald kills [Pro Live plan exclusive]
Team game stats
Bans
Picks
Roshan kills
Barracks status
Tower status
Faction (the Dire or the Radiant)
First blood, first tower and first Roshan
Current score in the Best-of (Ex: 2:0 in Best-of 5)
Team stats
Name
Team side (the Radiant and the Dire)
Kills
Number of towers (remaining and destroyed)
Number of barracks (remaining and destroyed)
Player game stats
Agent
Kills, deaths and assists
Kill-Death diff
Kill per-death ratio
ACS (average combat score)
ADR (average damage per round)
Headshot percentage
First kill and first death
Average economy score
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
Planted and defused spikes
Per round details
Round number
Team sides (Counter-Terrorists and Terrorists)
Winner team
Outcome of the round (eliminated, exploded, timeout or defused)
Rounds score for each team
Player stats
Name
Team
Kills
Deaths
Is alive?
HP [Pro Live plan exclusive]
Economy
Primary weapon [Pro Live plan exclusive]
Secondary weapon [Pro Live plan exclusive]
Player overall stats
Most picked champions
Kills, deaths and assists
Tower, inhibitor and ward kills
Gold earned, gold percentage and gold spent
Minions killed
Warding (vision wards bought in game, wards placed in game)
Kill series (double kills, triple kills, quadra kills, penta kills)
Games/matches won, lost and played
Raw stats (Total, physical, true and magic damage. Heal amount, etc...)
Player stats
Name
Team
Champion
Role (top, jungle, mid, adc or support)
Kills
Deaths
Assists
Level
Items [Pro Live plan exclusive]
Summoner spells
HP (remaining hit points) [Pro Live plan exclusive]
CS (creep score, number of neutral monsters killed)
Player overall stats
Favorite heroes
Most picked items per favorite hero
Kills, assists and deaths
Camps and creeps stacked
Gold per minute, gold percentage and net worth
Damage and heal (taken and dealt)
Level and XP
Wards (Total, purchased, used, destroyed)
Games/matches played, won and lost
Player stats
Name
Team
Hero
Level
Kills
Deaths
Assists
Last hits
Is alive? (whether the player is currently alive)
Player overall stats
Performance per agent (picks, wins, losses)
Kills, deaths and assists
Planted and defused spikes
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
First kills and first deaths
ADR (average damage per round)
Headshot percentage
Total games and rounds played
Event feed
[Pro Live plan exclusive]
Kills (killer and victim)
Round starts (current round number and round scores)
Round ends (round winner and outcome, e.g. eliminated)
Team overall stats
Most picked and banned champions
Blue/red side wins and losses
Games/matches won, lost and played
Kills, deaths and assists
Percentage of first blood, tower, inhibitor, Baron Nashor and Drake
Tower, inhibitor, Baron Nashor, Drake and Rift Herald kills
Gold earned
Minions killed
Wards placed
Event feed
Pro Live plan exclusive feed
Kills (killer, assists and victim)
Suicides (player killed by a non-player)
Towers (player and assists that destroyed the tower)
Inhibitors (player and assists that destroyed the inhibitor)
Rift Heralds (player and assists that killed the rift herald)
Baron Nashors (player and assists that killed the Baron Nashor)
Drakes (player and assists that killed the Dragon)
Team overall stats
Kills, deaths and assists (hero, tower, barracks)
Win-rate ratio
Percentage of first blood
Creeps stacked and camps stacked
Gold (per minute, spent, remaining, net worth)
Last hits and denies (creep score)
Wards (total, purchased, used, destroyed)
XP per minute
Damage and heal (taken and dealt)
Most picked and banned champions
Games/matches won, lost and played
Team overall stats
Performance per agent (picks, wins, losses)
Pistol round wins, losses and played
Kills, deaths and assists
Kills per death
Planted and defused spikes
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
First kills and first deaths
Headshot percentage
Games/matches won, lost and played
Player overall stats
Kills, deaths and assists
First kills difference
K/D difference
Flash assists
Headshots
Rating
Rounds played
Games/matches won, lost and played
Player info
First name, last name and name
Age and birthday
Nationality
Image
Current team
Current video game
Replay data
Minute-per-minute frames of past matches
Event feed of past matches
Per-round details
Team score
Round number
Team side (attackers or defenders)
Winner team
Outcome of the round (eliminated, exploded, timeout or defused)
Team overall stats
Kills, deaths and assists
First kills difference
K/D difference
Flash assists
Headshots
Rounds played
Games/matches won, lost and played
CT/T pistol rounds played and won per map
CT/T rounds played and won per map
Replay data
Rounds of past matches
Event feed of past matches [Pro Live plan exclusive]
Competition structure
League info (name, image)
Serie info (begin date, season, year)
Tournaments details (name, begin date, end date,winner, teams, players)
Match info
Game stats
Game length (In seconds, if the game is finished)
Game advantage?
Current map (map name and details)
Teams
Game rounds score
General stats
Is the game finished?
Current map
Current round
Current timestamp (time elapsed since the beginning of the current round)
Winner (If the game is finished)
Is the game paused?
Is the bomb planted?
Player game stats
Champion
CS (creep score, number of neutral monsters killed)
Kills, deaths and assists
Level
Items and summoner spells
Wards placed and bought
Largest series (Largest critical strike, killing spree and multi-kill)
Kill counters (Players, inhibitors, neutral minions, turrets, wards....)
First blood, first tower, first inhibitor and first Drake
Gold earned and spent
Runes reforged (primary path, secondary path, keystones, lesser runes, shards)
Raw stats (Total, physical, true and magic damage. Heal amount, etc...)
General stats
Is the game finished?
Winner (If the game is finished)
Current timestamp (Ingame)
Is the game paused? [Pro Live plan exclusive]
Player game stats
Hero
Role
Kills, deaths and assists (hero, tower, barracks)
Last hits and denies (creep score)
Level and XP (XP per minute)
Items and abilities
Damage and heal (taken and dealt)
Gold (per minute, spent, remaining, net worth)
Wards (total, purchased, used, destroyed)
Camps and creeps stacked
General stats
Is the game finished?
Winner (If the game is finished)
Current timestamp (in-game)
Daytime (If it is daytime in the current game)
Game stats
Game length (In seconds, if the game is finished)
Current map (map name and details)
Match map picks (picking team, map chosen)
Teams
Game advantage?
Game round details
Match info
Name
Begin date, end date and scheduled start time
Opponents
Number of games
Live streams list
Status (has the match started, is it over?)
Results (if the game is finished)
Games (length, begin date, status, winner)
Player game stats
Kills, deaths and assists
Flash assists
Headshots
ADR (Average Damage per Round)
KAST
First kills difference
K/D difference
Rating
Team stats
Name
Current score in-game
Current score in Best-of (Ex: 2:0 in Best-of 5)
Team side (Counter-Terrorist or Terrorist)
Team game stats
Bans
Color (Blue side or red side)
Current score in the Best-of (Ex: 2:0 in Best-of 5)
First blood, tower, inhibitor, Baron Nashor, Rift Herald and Dragon
Gold earned
Kills
Towers destroyed
Inhibitors destroyed
Baron kills
Dragon kills
Rift Herald kills
Team stats
Name, acronym
Team side (red or blue side)
Current kills
Current score (Ex: 2:0 in Best-of 5)
Current gold
Towers destroyed
Inhibitors destroyed
Baron Nashor kills
Drake kills
Rift Herald kills [Pro Live plan exclusive]
Team game stats
Bans
Picks
Roshan kills
Barracks status
Tower status
Faction (the Dire or the Radiant)
First blood, first tower and first Roshan
Current score in the Best-of (Ex: 2:0 in Best-of 5)
Team stats
Name
Team side (the Radiant and the Dire)
Kills
Number of towers (remaining and destroyed)
Number of barracks (remaining and destroyed)
Player game stats
Agent
Kills, deaths and assists
Kill-Death diff
Kill per-death ratio
ACS (average combat score)
ADR (average damage per round)
Headshot percentage
First kill and first death
Average economy score
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
Planted and defused spikes
Per round details
Round number
Team sides (Counter-Terrorists and Terrorists)
Winner team
Outcome of the round (eliminated, exploded, timeout or defused)
Rounds score for each team
Player stats
Name
Team
Kills
Deaths
Is alive?
HP [Pro Live plan exclusive]
Economy
Primary weapon [Pro Live plan exclusive]
Secondary weapon [Pro Live plan exclusive]
Player overall stats
Most picked champions
Kills, deaths and assists
Tower, inhibitor and ward kills
Gold earned, gold percentage and gold spent
Minions killed
Warding (vision wards bought in game, wards placed in game)
Kill series (double kills, triple kills, quadra kills, penta kills)
Games/matches won, lost and played
Raw stats (Total, physical, true and magic damage. Heal amount, etc...)
Player stats
Name
Team
Champion
Role (top, jungle, mid, adc or support)
Kills
Deaths
Assists
Level
Items [Pro Live plan exclusive]
Summoner spells
HP (remaining hit points) [Pro Live plan exclusive]
CS (creep score, number of neutral monsters killed)
Player overall stats
Favorite heroes
Most picked items per favorite hero
Kills, assists and deaths
Camps and creeps stacked
Gold per minute, gold percentage and net worth
Damage and heal (taken and dealt)
Level and XP
Wards (Total, purchased, used, destroyed)
Games/matches played, won and lost
Player stats
Name
Team
Hero
Level
Kills
Deaths
Assists
Last hits
Is alive? (whether the player is currently alive)
Player overall stats
Performance per agent (picks, wins, losses)
Kills, deaths and assists
Planted and defused spikes
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
First kills and first deaths
ADR (average damage per round)
Headshot percentage
Total games and rounds played
Event feed
[Pro Live plan exclusive]
Kills (killer and victim)
Round starts (current round number and round scores)
Round ends (round winner and outcome, e.g. eliminated)
Team overall stats
Most picked and banned champions
Blue/red side wins and losses
Games/matches won, lost and played
Kills, deaths and assists
Percentage of first blood, tower, inhibitor, Baron Nashor and Drake
Tower, inhibitor, Baron Nashor, Drake and Rift Herald kills
Gold earned
Minions killed
Wards placed
Event feed
Pro Live plan exclusive feed
Kills (killer, assists and victim)
Suicides (player killed by a non-player)
Towers (player and assists that destroyed the tower)
Inhibitors (player and assists that destroyed the inhibitor)
Rift Heralds (player and assists that killed the rift herald)
Baron Nashors (player and assists that killed the Baron Nashor)
Drakes (player and assists that killed the Dragon)
Team overall stats
Kills, deaths and assists (hero, tower, barracks)
Win-rate ratio
Percentage of first blood
Creeps stacked and camps stacked
Gold (per minute, spent, remaining, net worth)
Last hits and denies (creep score)
Wards (total, purchased, used, destroyed)
XP per minute
Damage and heal (taken and dealt)
Most picked and banned champions
Games/matches won, lost and played
Team overall stats
Performance per agent (picks, wins, losses)
Pistol round wins, losses and played
Kills, deaths and assists
Kills per death
Planted and defused spikes
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
First kills and first deaths
Headshot percentage
Games/matches won, lost and played
Player overall stats
Kills, deaths and assists
First kills difference
K/D difference
Flash assists
Headshots
Rating
Rounds played
Games/matches won, lost and played
Player info
First name, last name and name
Age and birthday
Nationality
Image
Current team
Current video game
Replay data
Minute-per-minute frames of past matches
Event feed of past matches
Per-round details
Team score
Round number
Team side (attackers or defenders)
Winner team
Outcome of the round (eliminated, exploded, timeout or defused)
Team overall stats
Kills, deaths and assists
First kills difference
K/D difference
Flash assists
Headshots
Rounds played
Games/matches won, lost and played
CT/T pistol rounds played and won per map
CT/T rounds played and won per map
Replay data
Rounds of past matches
Event feed of past matches [Pro Live plan exclusive]
Competition structure
League info (name, image)
Serie info (begin date, season, year)
Tournaments details (name, begin date, end date,winner, teams, players)
Match info
Game stats
Game length (In seconds, if the game is finished)
Game advantage?
Current map (map name and details)
Teams
Game rounds score
General stats
Is the game finished?
Current map
Current round
Current timestamp (time elapsed since the beginning of the current round)
Winner (If the game is finished)
Is the game paused?
Is the bomb planted?
Player game stats
Champion
CS (creep score, number of neutral monsters killed)
Kills, deaths and assists
Level
Items and summoner spells
Wards placed and bought
Largest series (Largest critical strike, killing spree and multi-kill)
Kill counters (Players, inhibitors, neutral minions, turrets, wards....)
First blood, first tower, first inhibitor and first Drake
Gold earned and spent
Runes reforged (primary path, secondary path, keystones, lesser runes, shards)
Raw stats (Total, physical, true and magic damage. Heal amount, etc...)
General stats
Is the game finished?
Winner (If the game is finished)
Current timestamp (Ingame)
Is the game paused? [Pro Live plan exclusive]
Player game stats
Hero
Role
Kills, deaths and assists (hero, tower, barracks)
Last hits and denies (creep score)
Level and XP (XP per minute)
Items and abilities
Damage and heal (taken and dealt)
Gold (per minute, spent, remaining, net worth)
Wards (total, purchased, used, destroyed)
Camps and creeps stacked
General stats
Is the game finished?
Winner (If the game is finished)
Current timestamp (in-game)
Daytime (If it is daytime in the current game)
Game stats
Game length (In seconds, if the game is finished)
Current map (map name and details)
Match map picks (picking team, map chosen)
Teams
Game advantage?
Game round details
Match info
Name
Begin date, end date and scheduled start time
Opponents
Number of games
Live streams list
Status (has the match started, is it over?)
Results (if the game is finished)
Games (length, begin date, status, winner)
Player game stats
Kills, deaths and assists
Flash assists
Headshots
ADR (Average Damage per Round)
KAST
First kills difference
K/D difference
Rating
Team stats
Name
Current score in-game
Current score in Best-of (Ex: 2:0 in Best-of 5)
Team side (Counter-Terrorist or Terrorist)
Team game stats
Bans
Color (Blue side or red side)
Current score in the Best-of (Ex: 2:0 in Best-of 5)
First blood, tower, inhibitor, Baron Nashor, Rift Herald and Dragon
Gold earned
Kills
Towers destroyed
Inhibitors destroyed
Baron kills
Dragon kills
Rift Herald kills
Team stats
Name, acronym
Team side (red or blue side)
Current kills
Current score (Ex: 2:0 in Best-of 5)
Current gold
Towers destroyed
Inhibitors destroyed
Baron Nashor kills
Drake kills
Rift Herald kills [Pro Live plan exclusive]
Team game stats
Bans
Picks
Roshan kills
Barracks status
Tower status
Faction (the Dire or the Radiant)
First blood, first tower and first Roshan
Current score in the Best-of (Ex: 2:0 in Best-of 5)
Team stats
Name
Team side (the Radiant and the Dire)
Kills
Number of towers (remaining and destroyed)
Number of barracks (remaining and destroyed)
Player game stats
Agent
Kills, deaths and assists
Kill-Death diff
Kill per-death ratio
ACS (average combat score)
ADR (average damage per round)
Headshot percentage
First kill and first death
Average economy score
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
Planted and defused spikes
Per round details
Round number
Team sides (Counter-Terrorists and Terrorists)
Winner team
Outcome of the round (eliminated, exploded, timeout or defused)
Rounds score for each team
Player stats
Name
Team
Kills
Deaths
Is alive?
HP [Pro Live plan exclusive]
Economy
Primary weapon [Pro Live plan exclusive]
Secondary weapon [Pro Live plan exclusive]
Player overall stats
Most picked champions
Kills, deaths and assists
Tower, inhibitor and ward kills
Gold earned, gold percentage and gold spent
Minions killed
Warding (vision wards bought in game, wards placed in game)
Kill series (double kills, triple kills, quadra kills, penta kills)
Games/matches won, lost and played
Raw stats (Total, physical, true and magic damage. Heal amount, etc...)
Player stats
Name
Team
Champion
Role (top, jungle, mid, adc or support)
Kills
Deaths
Assists
Level
Items [Pro Live plan exclusive]
Summoner spells
HP (remaining hit points) [Pro Live plan exclusive]
CS (creep score, number of neutral monsters killed)
Player overall stats
Favorite heroes
Most picked items per favorite hero
Kills, assists and deaths
Camps and creeps stacked
Gold per minute, gold percentage and net worth
Damage and heal (taken and dealt)
Level and XP
Wards (Total, purchased, used, destroyed)
Games/matches played, won and lost
Player stats
Name
Team
Hero
Level
Kills
Deaths
Assists
Last hits
Is alive? (whether the player is currently alive)
Player overall stats
Performance per agent (picks, wins, losses)
Kills, deaths and assists
Planted and defused spikes
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
First kills and first deaths
ADR (average damage per round)
Headshot percentage
Total games and rounds played
Event feed
[Pro Live plan exclusive]
Kills (killer and victim)
Round starts (current round number and round scores)
Round ends (round winner and outcome, e.g. eliminated)
Team overall stats
Most picked and banned champions
Blue/red side wins and losses
Games/matches won, lost and played
Kills, deaths and assists
Percentage of first blood, tower, inhibitor, Baron Nashor and Drake
Tower, inhibitor, Baron Nashor, Drake and Rift Herald kills
Gold earned
Minions killed
Wards placed
Event feed
Pro Live plan exclusive feed
Kills (killer, assists and victim)
Suicides (player killed by a non-player)
Towers (player and assists that destroyed the tower)
Inhibitors (player and assists that destroyed the inhibitor)
Rift Heralds (player and assists that killed the rift herald)
Baron Nashors (player and assists that killed the Baron Nashor)
Drakes (player and assists that killed the Dragon)
Team overall stats
Kills, deaths and assists (hero, tower, barracks)
Win-rate ratio
Percentage of first blood
Creeps stacked and camps stacked
Gold (per minute, spent, remaining, net worth)
Last hits and denies (creep score)
Wards (total, purchased, used, destroyed)
XP per minute
Damage and heal (taken and dealt)
Most picked and banned champions
Games/matches won, lost and played
Team overall stats
Performance per agent (picks, wins, losses)
Pistol round wins, losses and played
Kills, deaths and assists
Kills per death
Planted and defused spikes
Clutch wins (versus 1, 2, 3, 4 and 5)
Multi kills (2, 3, 4 and 5 kills)
First kills and first deaths
Headshot percentage
Games/matches won, lost and played
Player overall stats
Kills, deaths and assists
First kills difference
K/D difference
Flash assists
Headshots
Rating
Rounds played
Games/matches won, lost and played
Player info
First name, last name and name
Age and birthday
Nationality
Image
Current team
Current video game
Replay data
Minute-per-minute frames of past matches
Event feed of past matches
Per-round details
Team score
Round number
Team side (attackers or defenders)
Winner team
Outcome of the round (eliminated, exploded, timeout or defused)
Team overall stats
Kills, deaths and assists
First kills difference
K/D difference
Flash assists
Headshots
Rounds played
Games/matches won, lost and played
CT/T pistol rounds played and won per map
CT/T rounds played and won per map
Replay data
Rounds of past matches
Event feed of past matches [Pro Live plan exclusive]
TIER BREAKDOWN
Different plans to fit your esports data needs.
*Our annual plans come with a 10% discount. To get started, get in touch.
STATIC DATA
Champions, items, and basic information for all games
CALENDAR
Future and past match schedule
PRE-MATCH DATA
Information on tournaments, team and players
1K REQUESTS PER HOUR
POST-MATCH DATA
Results and detailed per-game data
HISTORICAL DATA STATISTICS
Computed statistics on players, teams and more
10K REQUESTS PER HOUR
Data
LIVE API
Dedicated WebSockets connections
All our live streams
Blazing-fast response times
LIMITED STATISTICS OFFER
Receive team & player scores in real time
LIVE REPLAY API
Query frames & events of past matches (only LoL)
Data
LIVE API
Dedicated WebSockets connections
All our live streams
Blazing-fast response times
ALL AVAILABLE STATISTICS
Every new statistic we develop will be available here. Hundreds of data points.
PLAY BY PLAY FEED
Detailed event feed for each match
GET IN touch
Tell us more about your business and how we can support your esports growth strategy. We’ll get back to you shortly.